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80 Days

Review · Adventure · Nintendo Switch · PC · Android

80 Days

Reviewed: 01 May 2026

Nintendo Switch · PC · Android · iOS · macOS

inkle · 2014

Ludograph rating

A

Recommended

69 /100

80 Days is a narrative adventure that builds problem solving and strategic thinking through route planning and resource management, with light social risk.

06010030BenefitLow riskB 54 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

54

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.37
B3Motor
0.15

80 Days offers a rich, interactive narrative experience that strongly develops cognitive skills such as problem-solving, strategic thinking, and critical thinking through route planning, resource management, and decision-making under pressure. Its extensive reading and language components enhance literacy, while the dynamic challenges foster adaptive learning. The game also encourages empathy and emotional regulation through its character interactions and time-sensitive gameplay.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.11

While largely free of manipulative design, 80 Days presents minimal risks related to competitive toxicity and social comparison due to its live multiplayer feed. The ticking in-game clock, while a core gameplay mechanic, could induce mild loss aversion. Content risks are minimal, with only mild narrative violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 80 Days safe for kids?

Ludograph gives 80 Days a rating of 69/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is 80 Days appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for 80 Days, based on benefits, risks, and content review.

How long should kids play 80 Days?

Our session recommendation for 80 Days is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 80 Days?

While largely free of manipulative design, 80 Days presents minimal risks related to competitive toxicity and social comparison due to its live multiplayer feed. The ticking in-game clock, while a core gameplay mechanic, could induce mild loss aversion. Content risks are minimal, with only mild narrative violence.