
80 Days
LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.
Growth
56/100
Growth Value
- Strategic Thinking
- Reading & Language
- Problem Solving
Risk
MODERATE
Engagement Patterns
Some engagement mechanics worth discussing.
Heads up
Parent Pro-Tip
Play a round alongside your child and use the map to discuss real-world geography — where IS Bombay relative to London? What do they know about Burma or the Zulu Kingdom?
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Passes the test
The game features numerous named female characters across many cities who interact with each other and discuss topics beyond the male protagonists, particularly in storylines involving local politics, rebellion, and culture.
Parent Pro-Tip
Co-playing turns 80 Days into a shared geography and history lesson. Pausing to look up real cities, historical events, or the actual Jules Verne novel deepens the learning transfer the game already fosters, and discussing the ethical choices together builds critical thinking and moral reasoning skills that extend well beyond the screen.
What your child develops
80 Days is an exceptional narrative achievement that places strategic thinking and reading comprehension at its core. Players must plan globe-spanning routes, balance budgets, manage time constraints, and weigh hundreds of branching choices — all of which deeply exercise critical thinking and strategic planning. The richly written interactive fiction demands sustained reading engagement with sophisticated vocabulary and complex moral dilemmas. The game's alternative-history steampunk world, spanning 170 cities across six continents, exposes players to genuine world geography, diverse cultures, and ethical questions around colonialism, class, gender, and rebellion. Replaying the game with different routes and choices meaningfully develops learning transfer. The ethical dimensions — choosing whether to aid a rebellion, respect local customs, or exploit a situation — foster genuine moral reasoning and empathy for perspectives far removed from a player's own experience.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days.