
Review · Fighting · SNES · PlayStation 4 · Neo Geo
Art of Fighting (1992)
By the LumiKin editors
Reviewed: 29 May 2026
SNES · PlayStation 4 · Neo Geo · Nintendo Switch · Xbox One · Genesis
SNK · 1992
LumiScore
68/100
Good
Growth (BDS)
52
Risk (RIS)
1
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.72 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.75 | |
Art of Fighting enhances cognitive skills like strategic thinking, critical analysis, memory, and spatial awareness through its competitive gameplay. It also significantly improves hand-eye coordination, fine motor skills, and reaction time.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The primary risk is the stylized violence inherent in a fighting game. While competitive, it lacks features designed to manipulate engagement or monetize players.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.