Review · Adventure · PC · Nintendo Switch · Xbox One
Before I Forget
By the LumiKin editors
Reviewed: 01 May 2026
PC · Nintendo Switch · Xbox One · Linux · macOS · Xbox Series S/X
Plug In Digital · 2020
LumiScore
41/100
Caution
Before I Forget is an adventure game that builds empathy and understanding of memory loss, offering a valuable learning transfer experience.
Growth (BDS)
26
Risk (RIS)
7
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.34 | |
| B2 | Social-emotional | 0.37 | |
| B3 | Motor | 0.10 | |
Before I Forget offers a deeply empathetic and educational experience focused on understanding dementia and memory loss from a first-person perspective. The game's core strength lies in its ability to build empathy (5/5) as players experience the confusion, fragmentation, and emotional weight of cognitive decline. The memory-focused gameplay creates moderate engagement with memory and attention skills (4/5) as players piece together fragments of the protagonist's life. The game provides excellent learning transfer (4/5) by offering insights into an important health condition and perspective rarely explored in interactive media. Reading and language skills (3/5) are moderately engaged through environmental storytelling and narrative text. The exploration mechanics require basic spatial awareness (2/5) and problem-solving (2/5) to navigate the house and discover memory triggers. The game also promotes emotional regulation (3/5) by handling difficult themes with sensitivity and maturity, and encourages ethical reasoning (2/5) about aging, care, and relationships.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
Before I Forget presents exceptionally low risks across all categories. As a single-player narrative experience with no microtransactions, it has zero dopamine manipulation tactics and zero monetization pressure. There are no social features, so social risks are non-existent. Content risks are minimal, with only very mild fear/sadness (1/3) related to the emotionally heavy themes of memory loss and mortality, which may be distressing for some younger players but is handled with maturity and grace. The game is a complete, one-time purchase experience with no ongoing obligations or pressure mechanics.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.