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CLANNAD

Review · Adventure · PC · PlayStation 4 · Nintendo Switch

CLANNAD

By the LumiKin editors

Reviewed: 01 May 2026

PC · PlayStation 4 · Nintendo Switch

VisualArts/Key · 2015

LumiScore

70/100

Recommended

CLANNAD is a narrative adventure that builds critical thinking, memory, and reading skills through its character-driven story, but has some mature themes.

Growth (BDS)

54

Risk (RIS)

2

Daily limit

120min

Age guidance

9+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.80
B3Motor
0.10

CLANNAD offers significant benefits in emotional intelligence, empathy, and critical thinking through its rich narrative and character-driven choices. Players engage deeply with complex relationships and moral dilemmas, fostering a deeper understanding of human emotions and social dynamics. The 'Dangopedia' also enhances cultural literacy.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

Risks are minimal, primarily related to the mature themes of the narrative, such as family conflict and loss. The game contains no manipulative design mechanics, monetization pressures, or social risks from player interaction. Content risks are low, with some substance references and potentially mature language appropriate for the narrative.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~6 hReviewedMay 2026How scores are calculated →

Parents ask…

Is CLANNAD safe for kids?

LumiKin gives CLANNAD a LumiScore of 70/100, recommended for ages 9 and up. It scores well on developmental benefits with manageable risks.

What age is CLANNAD appropriate for?

LumiKin's rubric recommends a minimum age of 9+ for CLANNAD, based on benefits, risks, and content review.

How long should kids play CLANNAD?

LumiKin's recommended play time for CLANNAD is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of CLANNAD?

Risks are minimal, primarily related to the mature themes of the narrative, such as family conflict and loss. The game contains no manipulative design mechanics, monetization pressures, or social risks from player interaction. Content risks are low, with some substance references and potentially mature language appropriate for the narrative.