
Dead or Alive
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Heads up
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
47/100
Growth Value
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Parent Pro-Tip
Parents should be aware of the game's 'Teen' rating due to moderate violence and suggestive themes. It's best played in moderation, and parents might want to discuss the portrayal of characters and competitive aspects with their children.
Top Skills Developed
Development Areas
RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— Fails the test
Female characters are present and fight, but it's unlikely they have significant conversations with each other about topics other than men, or their roles are primarily defined by fighting men.
What your child develops
Dead or Alive is a classic fighting game that can enhance strategic thinking, hand-eye coordination, and reaction time through its competitive gameplay. Players learn to adapt to different fighting styles and memorize complex move sets, fostering cognitive and motor skill development.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Dead or Alive (Japanese: デッドオアアライブ, Hepburn: Deddo Oa Araibu) is a 1996 fighting game by Tecmo and the first entry in Team Ninja's long-running Dead or Alive series. It was released first in arcades, followed by home ports for the Sega Saturn in Japan, and later for the PlayStation in all regions.