
Review · Action · Xbox One · PlayStation 4 · PlayStation 3
DEAD OR ALIVE 5 Last Round: Core Fighters
By the LumiKin editors
Reviewed: 28 May 2026
Xbox One · PlayStation 4 · PlayStation 3 · PC
Koei Tecmo · 2013
LumiScore
52/100
Good
Growth (BDS)
46
Risk (RIS)
39
Daily limit
60min
Age guidance
M
Developmental benefits
| B1 | Cognitive | 0.60 | |
| B2 | Social-emotional | 0.03 | |
| B3 | Motor | 0.75 | |
DEAD OR ALIVE 5 Last Round: Core Fighters offers intense fighting action that demands strategic thinking, quick reflexes, and spatial awareness. Players can develop hand-eye coordination and fine motor skills through precise execution of moves and combos. The competitive online environment provides an adaptive challenge, encouraging continuous learning and improvement.
Design risks
| R1 | Dopamine pressure | 0.47 | |
| R2 | Monetization | 0.42 | |
| R3 | Social risk | 0.22 | |
While the game is free to start, significant content, including characters and story mode, is locked behind paid DLC, creating a strong monetization pressure. The game's design includes elements that can encourage extended play and spending, such as the need to purchase characters to remain competitive. The competitive nature of fighting games can also expose players to competitive toxicity and social comparison. The game features mature content including violence and sexualized character designs.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–50/mo.