Review · Adventure · iOS · PC · macOS
Distrust
Reviewed: 30 Apr 2026
iOS · PC · macOS · Xbox One · Nintendo Switch · PlayStation 4
Alawar Entertainment · 2017
Ludograph rating
B
Good
64 /100
Distrust is a survival strategy game that develops problem solving and critical thinking, but features intense horror themes for older players.
Growth (BDS)
47
Risk (RIS)
2
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.64 | |
| B2 | Social-emotional | 0.33 | |
| B3 | Motor | 0.25 | |
Distrust offers strong cognitive challenges, requiring players to employ problem-solving, strategic thinking, and critical analysis to navigate its randomly generated environments and manage a group of survivors under extreme conditions. The game's unique 'altered perception of reality' mechanic enhances adaptive thinking and memory skills as players must discern reality from hallucination. Learning the unique skills of 15 characters further promotes strategic planning and learning transfer.
Design risks
| R1 | Compulsion-loop pressure | 0.03 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risks in Distrust stem from its intense horror theme, featuring a terrifying force and the psychological descent into madness. While violence is present in fighting the 'unfathomable,' it is not gratuitous. Crucially, the game presents no monetization pressure, compulsion-loop design, or social risks due to its single-player focus and lack of microtransactions or online interactions. The 'distrust' theme is internal to the game's narrative, not a real-world social risk.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 1.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.