LumiKin

Extra Color

Evil Indie Games|2018ActionArcadePuzzle

LumiScore?Our 0–100 score for how developmentally beneficial and low-risk this game is for children. Higher is better.

42/ 100
CAUTION
60 min/day recommended

Growth

31/100

Growth Value

  • Adaptive Challenge
  • Reaction Time
  • Spatial Awareness

Risk

MODERATE

Engagement Patterns

Some engagement mechanics worth discussing.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Before handing your child the phone, set a session limit by run count or time — something like 'five runs, then we stop' works well because each run ends naturally when the player fails.

Top Skills Developed

Adaptive Challenge4/5
Reaction Time4/5
Spatial Awareness3/5
Memory & Attention3/5
Hand-Eye Coordination3/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
38
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
10
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
45
Overall Benefit Score (BDS)31/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
2/3
Ethnic diversity
1/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

Extra Color is a minimalistic arcade game with no characters, story, or dialogue — the Bechdel test does not apply.

Parent Pro-Tip

Using a run-count limit turns the game's built-in stopping points into a family-agreed boundary, keeping play short and intentional while still letting your child enjoy the satisfying skill challenge the game genuinely offers.

What your child develops

Extra Color is a lean, well-designed reflex trainer. Its core mechanic — matching your color to incoming obstacles under escalating speed — genuinely exercises reaction time, sustained attention, and quick color-pattern recognition. The adaptive difficulty curve (every point speeds the game up) creates a real skill ramp, rewarding practice and incremental mastery. Completing discrete missions gives children a sense of goal-setting and structured achievement, and the over-90-hero unlock system provides light motivation to keep improving personal bests. Because the game is purely mechanical, it can build genuine frustration-tolerance and persistence when children push through repeated failures to beat a high score.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

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About this game

Every tap is a color change. Every color change is a point.