LumiKin
Metacritic 7617+

For Honor

Ubisoft|2017ActionMassively Multiplayer

LumiScore

63

out of 100

Appropriate for ages 17+ with parental supervision

Up to90min/day

Growth

51/100

Good

Growth Value

Risk

16/100

LOW

Engagement Patterns

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Parents should be aware of the game's mature rating due to violence and the competitive online environment. While it offers cognitive benefits through its complex combat, monitor for signs of competitive stress or exposure to online toxicity. The absence of microtransactions and chat features reduces some common online gaming risks.

Benefits

Top Skills Developed

Spatial Awareness5/5
Strategic Thinking5/5
Critical Thinking5/5
Adaptive Challenge5/5
Hand-Eye Coordination5/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
60
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
20
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
75
Overall Benefit Score (BDS)51/100

What your child develops

For Honor offers a deep and engaging combat system that requires strategic thinking, quick reflexes, and spatial awareness. Players can develop problem-solving skills by mastering various characters and adapting to diverse opponents. The team-based multiplayer modes encourage cooperation and basic social interaction.

Risks

Dopamine ManipulationVariable rewards, streaks, FOMO events, near-miss mechanics, and other design patterns that exploit reward psychology.LOW

Variable rewards, streaks, FOMO events, and other engagement mechanics

Monetization PressureIn-app purchases, pay-to-win mechanics, virtual currency obfuscation, spending prompts, and ad pressure.LOW

In-app purchases, pay-to-win elements, and spending prompts

Social RiskSocial obligations, competitive toxicity, stranger interaction, social comparison, and privacy concerns.LOW

Social obligation, competitive toxicity, stranger interaction

Content (not in risk score)Violence, language, sexual content, and other age-related content factors. Shown separately — does not affect the time recommendation.LOW

Violence, language, and other content factors — context depends on age

Content risk is displayed separately and does not affect the time recommendation.

What to watch for

The game's competitive nature and M-rating for violence mean it carries risks of competitive toxicity and exposure to intense combat. While there are no direct monetization pressures, the game's design can foster a sense of social comparison and identity tied to in-game performance.

Detected Tactics

✓ No manipulative tactics detected

Base: UnknownPlaytime: ~8hReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.