Review · Educational · PC · macOS · Linux
In Abyssam: a story of resilience
By the LumiKin editors
Reviewed: 01 May 2026
PC · macOS · Linux
bmasselin · 2020
LumiScore
55/100
Good
In Abyssam is an educational puzzle game that fosters empathy and emotional regulation through a story of resilience.
Growth (BDS)
38
Risk (RIS)
0
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.40 | |
| B2 | Social-emotional | 0.53 | |
| B3 | Motor | 0.10 | |
In Abyssam is a rare example of a 'serious game' designed explicitly to teach emotional intelligence. Its greatest strength lies in helping players — particularly older children, teens, and adults — understand the stages of grief and healthy coping mechanisms. The empathy and emotional regulation benefits are substantial: players inhabit David's perspective and are guided through loss in a safe, reflective space. The French-language narrative gives it meaningful reading and language engagement, and the real-world psychological framework (e.g., Kübler-Ross stages) makes learning transfer to lived experience genuinely plausible. For children who have experienced loss, or for families navigating bereavement, this game could serve as a gentle, low-pressure conversation starter.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
Risk exposure is exceptionally low across all categories. There are no monetization mechanics, no dopamine manipulation loops, no social comparison features, and no stranger interaction. The sole minor content risk is the inherently melancholy subject matter — grief, death of a loved one — which may be emotionally heavy for very young children or those in acute bereavement. This is a feature by design for older audiences, not a flaw, but parents should be aware of the emotional weight before introducing it to sensitive young players.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.