LumiKin
Infernax

Review · Action · Xbox One · PC · Nintendo Switch

Infernax

By the LumiKin editors

Reviewed: 01 May 2026

Xbox One · PC · Nintendo Switch · PlayStation 4 · Xbox Series S/X · PlayStation 5

Berzerk Studio · 2022

LumiScore

53/100

Good

Infernax is an adventure game that builds problem-solving and strategic thinking, but features intense violence with gore and scary elements.

Growth (BDS)

40

Risk (RIS)

19

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.00
B3Motor
0.45

Infernax challenges players with difficult combat and exploration, requiring strategic thinking and problem-solving to overcome obstacles. The level-up system allows for some player agency in tailoring their experience.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game features intense violence with gore and some fear-inducing elements. The challenging difficulty may lead to frustration for some players. While it's a single-player experience, the potential for addictive gameplay, even without monetization, is present due to the 'one more try' nature of difficult games.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Infernax safe for kids?

LumiKin gives Infernax a LumiScore of 53/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Infernax appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for Infernax (M), based on benefits, risks, and content review.

How long should kids play Infernax?

LumiKin's recommended play time for Infernax is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Infernax?

The game features intense violence with gore and some fear-inducing elements. The challenging difficulty may lead to frustration for some players. While it's a single-player experience, the potential for addictive gameplay, even without monetization, is present due to the 'one more try' nature of difficult games.