Soulcalibur (1998)
LumiScore
out of 100
Appropriate for ages 13+ with parental supervision
Heads up
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
54/100
Growth Value
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Parent Pro-Tip
Encourage your child to play Soulcalibur with friends or family in person to foster positive social interaction and sportsmanship. Discuss strategies and celebrate both wins and losses as learning opportunities.
Top Skills Developed
Development Areas
RepresentationHow diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
Focuses on combat; narrative interactions between female characters are not a primary feature or are limited to plot points involving male characters/the main conflict.
What your child develops
Soulcalibur is a highly engaging 3D fighting game that demands significant cognitive skills such as spatial awareness, strategic thinking, and critical decision-making. Its core mechanics foster hand-eye coordination, fine motor skills, and rapid reaction times. The game's competitive nature encourages players to learn and adapt, offering a challenging and rewarding experience.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
The sequel to Soul Edge arrived in video arcades a year later, with an exclusive porting to the Dreamcast console in 1999. The plot is set two–three years after the first game's and the title is derived from Soul Calibur, a legendary weapon which opposes the evil of Soul Edge.