LumiKin
THE KING OF FIGHTERS 2002

Review · Action · Neo Geo · PlayStation 2 · Classic Macintosh

THE KING OF FIGHTERS 2002

By the LumiKin editors

Reviewed: 28 May 2026

Neo Geo · PlayStation 2 · Classic Macintosh · Xbox · Dreamcast · PC · Linux · macOS

SNK · 2001

LumiScore

69/100

Good

Growth (BDS)

55

Risk (RIS)

6

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.13
B3Motor
0.75

THE KING OF FIGHTERS 2002 is a classic fighting game that offers significant cognitive benefits, particularly in spatial awareness, strategic thinking, critical thinking, memory, and hand-eye coordination. Players must quickly analyze opponents, adapt strategies, and execute precise movements. The game's balanced mechanics and diverse roster provide a continuous adaptive challenge, fostering learning and skill development.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.17

While primarily a skill-based game, THE KING OF FIGHTERS 2002, like many competitive fighting games, can expose players to mild competitive toxicity and social comparison if playing against others. The content includes stylized violence typical of the fighting genre.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedMay 2026How scores are calculated →

Parents ask…

Is THE KING OF FIGHTERS 2002 safe for kids?

LumiKin gives THE KING OF FIGHTERS 2002 a LumiScore of 69/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play THE KING OF FIGHTERS 2002?

LumiKin's recommended play time for THE KING OF FIGHTERS 2002 is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of THE KING OF FIGHTERS 2002?

While primarily a skill-based game, THE KING OF FIGHTERS 2002, like many competitive fighting games, can expose players to mild competitive toxicity and social comparison if playing against others. The content includes stylized violence typical of the fighting genre.