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The Lost Vikings

Review · Action · PC · SNES · Commodore / Amiga

The Lost Vikings

Reviewed: 30 Apr 2026

PC · SNES · Commodore / Amiga · Genesis · Game Boy Advance

Krisalis Software · 1993

Ludograph rating

C

Mixed

57 /100

The Lost Vikings is a puzzle-platformer that develops problem-solving and critical thinking skills in a low-risk environment.

06010030BenefitLow riskB 40 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.03
B3Motor
0.45

The Lost Vikings is a classic puzzle-platformer that encourages critical thinking, problem-solving, and strategic planning. Players must utilize the unique abilities of three distinct characters to overcome environmental challenges and enemies, fostering a sense of accomplishment through intellectual engagement. It also develops fine motor skills and reaction time through its platforming elements.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Given its age and design, The Lost Vikings presents minimal risks. It lacks modern manipulative engagement mechanics, monetization pressures, or social risks. Content risks are also very low, consistent with an 'E' rating.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is The Lost Vikings safe for kids?

Ludograph gives The Lost Vikings a rating of 57/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is The Lost Vikings appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for The Lost Vikings, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play The Lost Vikings?

Our session recommendation for The Lost Vikings is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of The Lost Vikings?

Given its age and design, The Lost Vikings presents minimal risks. It lacks modern manipulative engagement mechanics, monetization pressures, or social risks. Content risks are also very low, consistent with an 'E' rating.