LumiKin

The Pressure

Freys|2019Educational

LumiScore

41

out of 100

Use with parental oversight — some design risks present

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

26/100

Limited

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

This game is a visual novel that may help develop reading skills and emotional intelligence. Encourage discussions about Amelia's choices and their potential outcomes.

Top Skills Developed

Reading & Language5/5
Learning Transfer3/5
Communication3/5
Empathy3/5
Ethical Reasoning3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
26
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
43
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
0
Overall Benefit Score (BDS)26/100

What your child develops

The Pressure is a visual novel that focuses on narrative choices and character development. It encourages reading comprehension, critical thinking, and empathy as players navigate Amelia's personal journey and relationships.

Base: UnknownReviewed May 2026

Regulatory Compliance

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About this game

This is a short visual novel I made for a school project ^^Synopsis~For the first time, Amelia has to stand on her own two feet and make her own decisions without her best friend, Riana by her side. She then meets Rize in class who had turned her life upside down and it's up to Amelia whether that is good or not.