
Review · Educational · PC · macOS · Linux
Two Interviewees
By the LumiKin editors
Reviewed: 31 May 2026
PC · macOS · Linux · Android
Mauro Vanetti · 2016
LumiScore
53/100
Good
Growth (BDS)
36
Risk (RIS)
1
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.34 | |
| B2 | Social-emotional | 0.57 | |
| B3 | Motor | 0.10 | |
Two Interviewees is a powerful narrative experience that fosters critical thinking, empathy, and ethical reasoning by allowing players to directly experience the subtle yet pervasive nature of gender discrimination in the workplace. It promotes learning transfer by connecting in-game scenarios to real-world social issues, encouraging players to reflect on and understand societal inequalities.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.00 | |
The game presents minimal risks. While it tackles a sensitive topic, it does so in an educational and reflective manner, without employing manipulative design mechanics, monetization pressures, or harmful content. The primary 'risk' is the potential for players to confront uncomfortable truths about societal biases, which is the game's intended educational purpose.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.