LumiKin
Throne of Lies The Online Game of Deceit

Review · RPG · PC · macOS · Linux

Throne of Lies The Online Game of Deceit

By the LumiKin editors

Reviewed: 17 May 2026

PC · macOS · Linux

Xed · 2017

LumiScore

74/100

Recommended

Growth (BDS)

64

Risk (RIS)

11

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.93
B3Motor
0.00

Throne of Lies fosters critical thinking, strategic planning, and communication skills through its engaging social deduction gameplay. Players must analyze information, deduce intentions, and articulate their arguments to succeed, promoting strong cognitive and social-emotional development.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.44

The online multiplayer nature of Throne of Lies, while promoting social interaction, carries risks of competitive toxicity and exposure to strangers. Players may encounter strong language and the game's core mechanic of deceit could potentially lead to emotional distress or social comparison.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~8 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Throne of Lies The Online Game of Deceit safe for kids?

LumiKin gives Throne of Lies The Online Game of Deceit a LumiScore of 74/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Throne of Lies The Online Game of Deceit appropriate for?

LumiKin's rubric recommends a minimum age of 7+ for Throne of Lies The Online Game of Deceit, based on benefits, risks, and content review.

How long should kids play Throne of Lies The Online Game of Deceit?

LumiKin's recommended play time for Throne of Lies The Online Game of Deceit is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Throne of Lies The Online Game of Deceit?

The online multiplayer nature of Throne of Lies, while promoting social interaction, carries risks of competitive toxicity and exposure to strangers. Players may encounter strong language and the game's core mechanic of deceit could potentially lead to emotional distress or social comparison.