
Age of Mythology
LumiScore
Wachstum
66/100
Wachstumswert
- Problemlösung
- Räumliches Denken
- Strategisches Denken
Risiko
GERING
Nutzungsmuster
Minimaler Druck, Geld auszugeben oder übermäßig zu spielen.
Achtung
Eltern-Profi-Tipp
Encourage your child to play the single-player campaign and custom scenarios to focus on strategic development without the pressure of online competition. If playing multiplayer, consider playing with friends or family rather than strangers. Discuss good sportsmanship and managing online interactions.
Top-Fähigkeiten, die entwickelt werden
Entwicklungsbereiche
Repräsentation?Wie vielfältig die Charaktere des Spiels in Bezug auf Geschlecht und Ethnizität sind. Höher = authentischere Darstellung. Nur zur Anzeige – beeinflusst die Zeit-Empfehlung nicht.
Bechdel-Test?Der Bechdel-Test prüft, ob ein Spiel mindestens zwei benannte weibliche Figuren hat, die miteinander über etwas anderes als einen Mann sprechen. Ein einfaches Maß für Repräsentation.— N/A – keine benannten Charaktere.
N/A
Eltern-Profi-Tipp
Playing Age of Mythology can significantly develop your child's cognitive skills such as planning, resource management, and adaptable problem-solving, which are valuable in academic and real-life situations. It can also foster an appreciation for mythological narratives and historical strategy.
Was dein Kind entwickelt
Age of Mythology is a real-time strategy game that strongly promotes problem-solving, strategic thinking, and critical thinking through its complex gameplay. Players must manage resources, build armies, and execute tactics to defeat opponents. The game also enhances spatial awareness as players navigate maps and position units effectively. The adaptive challenge keeps players engaged, requiring them to adjust strategies based on evolving game states and opponent actions.
Rechtliche Vorgaben
Tippe auf ein Symbol für Details. Grau = noch nicht bewertet.
Über dieses Spiel
A spin-off from the Age of Empires series, Age of Mythology shares most gameplay elements from AoE except that it derives from mythology instead of history. Players lead a civilization, same as AoE, but now players can train and maintain mythological creatures like Hydras, build fantasy buildings like the Gaia Forest and wield powerful spells and curses obtained from worshipping gods.