
140
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 4 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
38/100
Growth Value
- Spatial Awareness
- Memory & Attention
- Hand-Eye Coordination
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Play a session of 140 alongside your child and challenge each other to clap or tap along to the music before attempting a tricky section. Ask them: 'Can you hear when the beat changes? What do you think will happen next?'
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
140 has no characters, dialogue, or narrative — it is an abstract, geometry-based platformer.
Parent Pro-Tip
This encourages active listening and verbal reflection on auditory patterns, reinforcing the rhythm-cognition connection the game builds and turning a solo experience into a shared, communicative one.
What your child develops
140 is a deceptively rich game for auditory-motor integration and attention. Its core mechanic — synchronizing movements to a rhythmic musical beat — actively trains timing, pattern recognition, and rhythm-based spatial awareness. Players must hold beat patterns in working memory while simultaneously navigating obstacles, making this a strong exercise for divided attention and perceptual learning. The escalating difficulty across its four levels encourages adaptive challenge and learning transfer as players internalize rhythmic cues and apply them to new obstacle configurations. Its minimalist, abstract design strips away distractions and keeps the child's focus on the core challenge.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
140 is a platformer developed by Jeppe Carlsen. ###Gameplay 140 uses music synchronization as an important part of the gameplay.