LumiKin
Metacritic 80

140

Double Fine Productions|2013ActionArcadeIndie

LumiScore

54

out of 100

Appropriate for most ages with parental supervision

120+ min/day recommended

Scored 4 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago

Growth

38/100

Growth Value

  • Spatial Awareness
  • Memory & Attention
  • Hand-Eye Coordination

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Play a session of 140 alongside your child and challenge each other to clap or tap along to the music before attempting a tricky section. Ask them: 'Can you hear when the beat changes? What do you think will happen next?'

Top Skills Developed

Spatial Awareness4/5
Memory & Attention4/5
Hand-Eye Coordination4/5
Reaction Time4/5
Problem Solving3/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
50
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
7
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
55
Overall Benefit Score (BDS)38/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
1/3
Ethnic diversity
1/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

140 has no characters, dialogue, or narrative — it is an abstract, geometry-based platformer.

Parent Pro-Tip

This encourages active listening and verbal reflection on auditory patterns, reinforcing the rhythm-cognition connection the game builds and turning a solo experience into a shared, communicative one.

What your child develops

140 is a deceptively rich game for auditory-motor integration and attention. Its core mechanic — synchronizing movements to a rhythmic musical beat — actively trains timing, pattern recognition, and rhythm-based spatial awareness. Players must hold beat patterns in working memory while simultaneously navigating obstacles, making this a strong exercise for divided attention and perceptual learning. The escalating difficulty across its four levels encourages adaptive challenge and learning transfer as players internalize rhythmic cues and apply them to new obstacle configurations. Its minimalist, abstract design strips away distractions and keeps the child's focus on the core challenge.

Base: UnknownMonthly: FreePlaytime: ~2hReviewed Apr 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

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About this game

140 is a platformer developed by Jeppe Carlsen. ###Gameplay 140 uses music synchronization as an important part of the gameplay.