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2006 FIFA World Cup

Review · Sports · GameCube · Xbox · Game Boy Advance

2006 FIFA World Cup

Reviewed: 21 May 2026

GameCube · Xbox · Game Boy Advance · PlayStation 2 · PSP · PC · Xbox 360

Electronic Arts Canada · 2006

Ludograph rating

B

Good

65 /100

06010030BenefitLow riskB 51 · R 10
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

51

Risk (RIS)

10

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.27
B3Motor
0.75

2006 FIFA World Cup offers a highly engaging sports simulation that fosters strategic thinking, spatial awareness, and quick reflexes. Players can experience the thrill of leading their nation to victory, developing emotional regulation through competitive play.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.11

While generally low-risk, the competitive nature of the game may introduce minimal social comparison. The game is free from manipulative compulsion-loop mechanics and monetization pressures.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 2006 FIFA World Cup safe for kids?

Ludograph gives 2006 FIFA World Cup a rating of 65/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is 2006 FIFA World Cup appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for 2006 FIFA World Cup, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play 2006 FIFA World Cup?

Our session recommendation for 2006 FIFA World Cup is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 2006 FIFA World Cup?

While generally low-risk, the competitive nature of the game may introduce minimal social comparison. The game is free from manipulative compulsion-loop mechanics and monetization pressures.