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69 Days After

Review · Adventure · PC

69 Days After

Reviewed: 14 Jun 2026

PC

Noxious Games · 2025

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 50 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

4

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.53
B3Motor
0.10

The game encourages strategic thinking through resource management and survival planning. Players engage in critical thinking and ethical reasoning when interacting with other factions and managing internal group dynamics. Strong reading comprehension is fostered through an immersive storyline and character diaries.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.17

The game contains mature themes including high levels of violence (zombies), explicit sexual content, and potentially strong language. While fostering social interaction within the game's narrative, there is a minor risk of social obligation pressure related to managing character relationships and faction interactions.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
1.00
R4.3Language
0.67
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 69 Days After safe for kids?

Ludograph gives 69 Days After a rating of 66/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is 69 Days After appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for 69 Days After, based on benefits, risks, and content review.

How long should kids play 69 Days After?

We don't publish a daily session budget for 69 Days After: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of 69 Days After?

The game contains mature themes including high levels of violence (zombies), explicit sexual content, and potentially strong language. While fostering social interaction within the game's narrative, there is a minor risk of social obligation pressure related to managing character relationships and faction interactions.