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7th Floor

Review · Action · PC

7th Floor

Reviewed: 09 Jun 2026

PC

Vörös Gergely · 2025

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 34 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.13
B3Motor
0.35

7th Floor offers a deeply immersive horror experience that challenges players with problem-solving, strategic thinking, and critical thinking as they navigate a mysterious hospital to find their missing daughter. The game encourages spatial awareness and memory as players collect items and solve logic puzzles. While a solo experience, the narrative can evoke empathy and requires some emotional regulation to manage the atmospheric fear.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in 7th Floor stem from its intense horror content, including a high level of fear and potential violence from fighting enemies. The game is designed for immersion in a dark, scary environment, and includes a seizure warning due to flashing lights. There are no significant risks related to compulsion-loop design, monetization, or social interaction due to its single-player, one-time purchase design.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is 7th Floor safe for kids?

Ludograph gives 7th Floor a rating of 51/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is 7th Floor appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for 7th Floor, based on benefits, risks, and content review.

How long should kids play 7th Floor?

Our session recommendation for 7th Floor is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of 7th Floor?

The primary risks in 7th Floor stem from its intense horror content, including a high level of fear and potential violence from fighting enemies. The game is designed for immersion in a dark, scary environment, and includes a seizure warning due to flashing lights. There are no significant risks related to compulsion-loop design, monetization, or social interaction due to its single-player, one-ti