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ADOM (Ancient Domains Of Mystery)

Review · Adventure · Commodore / Amiga · PC · macOS

ADOM (Ancient Domains Of Mystery)

Reviewed: 17 May 2026

Commodore / Amiga · PC · macOS · Linux

Zeno Rogue · 1994

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 56 · R 21
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

21

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.96
B2Social-emotional
0.20
B3Motor
0.10

ADOM offers deep cognitive engagement through its complex problem-solving, strategic thinking, and memory demands in its procedurally generated world. Players can explore a rich narrative, engage in ethical reasoning through its corruption system, and express creativity with diverse character builds. The game supports flexible play sessions with its save/load feature.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.00
R3Social risk
0.22

The game incorporates elements of variable rewards and loss aversion inherent in roguelike design, which can be engaging but also potentially lead to extended play. While there are no direct social risks like stranger chat or monetization pressures, competitive elements like high scores could introduce minor social comparison.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.67

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is ADOM (Ancient Domains Of Mystery) safe for kids?

Ludograph gives ADOM (Ancient Domains Of Mystery) a rating of 66/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is ADOM (Ancient Domains Of Mystery) appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for ADOM (Ancient Domains Of Mystery), based on benefits, risks, and content review.

How long should kids play ADOM (Ancient Domains Of Mystery)?

Our session recommendation for ADOM (Ancient Domains Of Mystery) is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of ADOM (Ancient Domains Of Mystery)?

The game incorporates elements of variable rewards and loss aversion inherent in roguelike design, which can be engaging but also potentially lead to extended play. While there are no direct social risks like stranger chat or monetization pressures, competitive elements like high scores could introduce minor social comparison.