LumiKin
17+

Age of Revenge RPG

Azur Interactive Games|2018RPGCard

LumiScore

43

out of 100

Use with parental oversight — some design risks present

Up to60min/day

Growth

35/100

Developing

Growth Value

Risk

43/100

MODERATE

Engagement Patterns

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

Monitor your child's screen time and encourage breaks due to the game's design, which may make it difficult to stop playing. Discuss in-game social dynamics and the importance of healthy online interactions within clans. Be aware of the violent content.

Benefits

Top Skills Developed

Problem Solving3/5
Strategic Thinking3/5
Memory & Attention3/5
Reading & Language3/5
Learning Transfer3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
40
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
40
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
15
Overall Benefit Score (BDS)35/100

What your child develops

Age of Revenge RPG offers opportunities for strategic thinking through character development and quest progression. Players can engage in teamwork and communication within clans, fostering positive social interactions. The game also promotes reading and language skills through its narrative elements.

Risks

Dopamine ManipulationVariable rewards, streaks, FOMO events, near-miss mechanics, and other design patterns that exploit reward psychology.HIGH

Variable rewards, streaks, FOMO events, and other engagement mechanics

Monetization PressureIn-app purchases, pay-to-win mechanics, virtual currency obfuscation, spending prompts, and ad pressure.LOW

In-app purchases, pay-to-win elements, and spending prompts

Social RiskSocial obligations, competitive toxicity, stranger interaction, social comparison, and privacy concerns.MODERATE

Social obligation, competitive toxicity, stranger interaction

Content (not in risk score)Violence, language, sexual content, and other age-related content factors. Shown separately — does not affect the time recommendation.MODERATE

Violence, language, and other content factors — context depends on age

Content risk is displayed separately and does not affect the time recommendation.

What to watch for

The game heavily utilizes dopamine manipulation tactics such as variable rewards, streak mechanics, and notifications to encourage continuous play, which could lead to excessive screen time. The emphasis on 'infinite play' and lack of natural stopping points may make it difficult for players to disengage. While there are no direct monetization risks, the strong social pressure to participate in clans and competitive elements could be a concern. The content includes a notable level of violence.

Detected Tactics

✓ No manipulative tactics detected

Full Scores

Scored today · Methodology v1.1 · 49-dim rubric · Last updated today

BDS — Benefit Score

Cognitive ×0.50 + Social ×0.30 + Motor ×0.20

35/100

RIS — Risk Score

Dopamine ×0.45 + Monetization ×0.30 + Social ×0.25

43/100

Base: UnknownReviewed May 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.