
Review · Action · PC
A.I.M.2 Clan Wars
Reviewed: 23 May 2026
PC
SkyRiver Studios · 2006
Ludograph rating
Growth (BDS)
46
Risk (RIS)
0
Daily limit
–
Age guidance
17+
Developmental benefits
| B1 | Cognitive | 0.72 | |
| B2 | Social-emotional | 0.10 | |
| B3 | Motor | 0.35 | |
A.I.M.2 Clan Wars offers significant cognitive benefits, particularly in strategic thinking, problem-solving, and managing complex systems through its clan management and advanced trading mechanics. Players will also engage their spatial awareness while navigating a huge game world and flying gliders, and develop critical thinking skills in a narrative of survival and economic warfare. The game encourages creativity through personalized clan creation and requires sustained memory and attention for its compelling sci-fi storyline.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The primary risk in A.I.M.2 Clan Wars is its high level of violence, as the narrative explicitly involves war, struggle for survival, and the elimination of weaker clans. While the game is free from compulsion-loop design, monetization pressures, and social risks due to its single-player focus and lack of microtransactions, parents should be aware of the mature themes of conflict and warfare.
Content (not in risk score)
| R4.1 | Violence Level | 1.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.