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Alchademy

Review · Simulation · iOS

Alchademy

Reviewed: 26 May 2026

iOS

HyperBeard Games · 2016

Ludograph rating

C

Mixed

46 /100

06010030BenefitLow riskB 31 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

12

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.00
B3Motor
0.30

Alchademy encourages creativity and problem-solving through its engaging ingredient mixing and clue-following mechanics. Players can enjoy the satisfaction of discovering new creations and completing their alchemy book.

Design risks

R1Compulsion-loop pressure
0.27
R2Monetization
0.00
R3Social risk
0.00

While Alchademy uses mild variable rewards and collection mechanics to encourage continued play, these are not aggressive and are balanced by the game's lack of monetization and social risks. The 'failures' contributing to progress can also subtly encourage extended sessions.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Alchademy safe for kids?

Ludograph gives Alchademy a rating of 46/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Alchademy?

Our session recommendation for Alchademy is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Alchademy?

While Alchademy uses mild variable rewards and collection mechanics to encourage continued play, these are not aggressive and are balanced by the game's lack of monetization and social risks. The 'failures' contributing to progress can also subtly encourage extended sessions.