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All Star Slammin' D-ball

Review · Sports · PlayStation

All Star Slammin' D-ball

Reviewed: 01 May 2026

PlayStation

Agetec · 2012

Ludograph rating

B

Good

58 /100

All Star Slammin' D-ball offers engaging dodgeball gameplay that enhances spatial awareness, hand-eye coordination, and reaction time.

06010030BenefitLow riskB 41 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.20
B3Motor
0.65

All Star Slammin' D-ball offers engaging gameplay that enhances spatial awareness, hand-eye coordination, and reaction time through its core dodgeball mechanics. Players will also develop strategic thinking and problem-solving skills as they learn to outmaneuver opponents. The team-based nature, whether with AI or local friends, provides a moderate level of social interaction and emotional regulation practice.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The game presents minimal risks. Its stylized, non-realistic violence is appropriate for its E10+ rating. There are no manipulative compulsion-loop mechanics, monetization pressures, or stranger interaction risks. Some competitive toxicity or social comparison might arise in local multiplayer, but these are not inherent design features.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is All Star Slammin' D-ball safe for kids?

Ludograph gives All Star Slammin' D-ball a rating of 58/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is All Star Slammin' D-ball appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for All Star Slammin' D-ball, based on benefits, risks, and content review. That is stricter than ESRB E10+, because our assessment weighs behavioral design risks, not just content.

How long should kids play All Star Slammin' D-ball?

Our session recommendation for All Star Slammin' D-ball is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of All Star Slammin' D-ball?

The game presents minimal risks. Its stylized, non-realistic violence is appropriate for its E10+ rating. There are no manipulative compulsion-loop mechanics, monetization pressures, or stranger interaction risks. Some competitive toxicity or social comparison might arise in local multiplayer, but these are not inherent design features.