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All Star Slammin' D-ball

Review · Sports · PlayStation

All Star Slammin' D-ball

By the LumiKin editors

Reviewed: 01 May 2026

PlayStation

Agetec · 2012

LumiScore

58/100

Good

All Star Slammin' D-ball offers engaging dodgeball gameplay that enhances spatial awareness, hand-eye coordination, and reaction time.

Growth (BDS)

41

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.44
B2Social-emotional
0.20
B3Motor
0.65

All Star Slammin' D-ball offers engaging gameplay that enhances spatial awareness, hand-eye coordination, and reaction time through its core dodgeball mechanics. Players will also develop strategic thinking and problem-solving skills as they learn to outmaneuver opponents. The team-based nature, whether with AI or local friends, provides a moderate level of social interaction and emotional regulation practice.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The game presents minimal risks. Its stylized, non-realistic violence is appropriate for its E10+ rating. There are no manipulative dopamine mechanics, monetization pressures, or stranger interaction risks. Some competitive toxicity or social comparison might arise in local multiplayer, but these are not inherent design features.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is All Star Slammin' D-ball safe for kids?

LumiKin gives All Star Slammin' D-ball a LumiScore of 58/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is All Star Slammin' D-ball appropriate for?

LumiKin's rubric recommends a minimum age of 13+ for All Star Slammin' D-ball (E10+), based on benefits, risks, and content review.

How long should kids play All Star Slammin' D-ball?

LumiKin's recommended play time for All Star Slammin' D-ball is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of All Star Slammin' D-ball?

The game presents minimal risks. Its stylized, non-realistic violence is appropriate for its E10+ rating. There are no manipulative dopamine mechanics, monetization pressures, or stranger interaction risks. Some competitive toxicity or social comparison might arise in local multiplayer, but these are not inherent design features.