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Almost Done

Review · Adventure · Web

Almost Done

Reviewed: 15 Jun 2026

Web

elivelton23021998 · 2023

Ludograph rating

C

Mixed

48 /100

06010030BenefitLow riskB 32 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.46
B2Social-emotional
0.00
B3Motor
0.45

Almost Done, as an adventure platformer, offers opportunities for cognitive development through problem-solving, spatial awareness, and strategic thinking required to navigate levels and defeat malware. Players will also enhance their hand-eye coordination, fine motor skills, and reaction time essential for precise platforming actions.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks. It lacks any monetization schemes, social interaction features, or manipulative design mechanics like variable rewards or FOMO events. Content-wise, it features mild, cartoonish violence against malware, with no other significant content risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Almost Done safe for kids?

Ludograph gives Almost Done a rating of 48/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Almost Done appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Almost Done, based on benefits, risks, and content review.

How long should kids play Almost Done?

Our session recommendation for Almost Done is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Almost Done?

This game presents very low risks. It lacks any monetization schemes, social interaction features, or manipulative design mechanics like variable rewards or FOMO events. Content-wise, it features mild, cartoonish violence against malware, with no other significant content risks.