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Among Thieves

Review · Board Games · iOS

Among Thieves

Reviewed: 05 Jun 2026

iOS

LAN - GAMES EOOD · 2017

Ludograph rating

C

Mixed

48 /100

06010030BenefitLow riskB 32 · R 7
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

32

Risk (RIS)

7

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.07
B3Motor
0.10

Among Thieves fosters strong cognitive skills through strategic planning, critical thinking, and problem-solving. Players must carefully consider card choices, anticipate opponents' moves, and adapt their strategies to succeed in accumulating fortune.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.22

The highly competitive nature of Among Thieves, centered around sabotaging opponents and a 'no honor among thieves' theme, may lead to competitive toxicity and frustration. While there is no stranger chat, the game's design encourages direct competition.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Among Thieves safe for kids?

Ludograph gives Among Thieves a rating of 48/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Among Thieves appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Among Thieves, based on benefits, risks, and content review.

How long should kids play Among Thieves?

Our session recommendation for Among Thieves is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Among Thieves?

The highly competitive nature of Among Thieves, centered around sabotaging opponents and a 'no honor among thieves' theme, may lead to competitive toxicity and frustration. While there is no stranger chat, the game's design encourages direct competition.