
Review · Board Games · iOS
Among Thieves
By the LumiKin editors
Reviewed: 05 Jun 2026
iOS
LAN - GAMES EOOD · 2017
LumiScore
48/100
Caution
Growth (BDS)
32
Risk (RIS)
7
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.56 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.10 | |
Among Thieves fosters strong cognitive skills through strategic planning, critical thinking, and problem-solving. Players must carefully consider card choices, anticipate opponents' moves, and adapt their strategies to succeed in accumulating fortune.
Design risks
| R1 | Dopamine pressure | 0.03 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.22 | |
The highly competitive nature of Among Thieves, centered around sabotaging opponents and a 'no honor among thieves' theme, may lead to competitive toxicity and frustration. While there is no stranger chat, the game's design encourages direct competition.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.