LumiKin
Anna's Quest

Review · Adventure · macOS · Linux · PC

Anna's Quest

By the LumiKin editors

Reviewed: 01 May 2026

macOS · Linux · PC · iOS

Daedalic Entertainment · 2015

LumiScore

64/100

Good

Anna's Quest is a point-and-click adventure game that encourages problem solving and reading, with some mild violence and language.

Growth (BDS)

47

Risk (RIS)

0

Daily limit

120min

Age guidance

15+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.37
B3Motor
0.35

Anna's Quest is a point-and-click adventure game that encourages problem-solving, critical thinking, and creativity through its puzzles and narrative. Players will engage with reading and language as they follow the story and character dialogues. The game also offers opportunities for emotional and ethical reasoning as Anna navigates a grim yet self-ironic world.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains some mild violence and language, which are often presented in a trivialized or humorous context. There are no significant risks related to dopamine manipulation, monetization, or social interaction.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~4 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Anna's Quest safe for kids?

LumiKin gives Anna's Quest a LumiScore of 64/100, recommended for ages 15 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Anna's Quest appropriate for?

LumiKin's rubric recommends a minimum age of 15+ for Anna's Quest (T), based on benefits, risks, and content review.

How long should kids play Anna's Quest?

LumiKin's recommended play time for Anna's Quest is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Anna's Quest?

The game contains some mild violence and language, which are often presented in a trivialized or humorous context. There are no significant risks related to dopamine manipulation, monetization, or social interaction.