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Anno 117: Pax Romana

Review · Strategy · PC

Anno 117: Pax Romana

Reviewed: 18 Jun 2026

PC

Ubisoft Mainz · 2025

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 54 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

54

Risk (RIS)

4

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.47
B3Motor
0.10

Anno 117: Pax Romana offers significant cognitive benefits through its complex strategy and simulation gameplay. Players engage in problem-solving, strategic and critical thinking, and adaptive challenge as they build and govern provinces, balance needs, and make ethical decisions that shape the future of their citizens. The game also encourages creativity in city design and provides opportunities for learning about historical contexts.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.17

The game presents very low risks across compulsion-loop design, monetization, and social interaction. With no microtransactions, loot boxes, or subscriptions, and no stranger chat, the game avoids common manipulative design patterns and social hazards. Content risks are minimal, with stylized violence related to strategic battles. The primary 'risk' is the potential for long play sessions due to the engaging nature of the gameplay, rather than manipulative design.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Anno 117: Pax Romana safe for kids?

Ludograph gives Anno 117: Pax Romana a rating of 69/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is Anno 117: Pax Romana appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Anno 117: Pax Romana, based on benefits, risks, and content review.

How long should kids play Anno 117: Pax Romana?

Our session recommendation for Anno 117: Pax Romana is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Anno 117: Pax Romana?

The game presents very low risks across compulsion-loop design, monetization, and social interaction. With no microtransactions, loot boxes, or subscriptions, and no stranger chat, the game avoids common manipulative design patterns and social hazards. Content risks are minimal, with stylized violence related to strategic battles. The primary 'risk' is the potential for long play sessions due to t