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Anno: Mutationem

Review · Action · PlayStation 5 · PC · Nintendo Switch

Anno: Mutationem

Reviewed: 01 May 2026

PlayStation 5 · PC · Nintendo Switch · Xbox Series S/X · Xbox One · PlayStation 4

Thinking Stars · 2022

Ludograph rating

B

Good

58 /100

Anno: Mutationem is an action-adventure game developing problem solving, spatial awareness, and strategic thinking, with moderate violence for older teens.

06010030BenefitLow riskB 41 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.10
B3Motor
0.55

Anno: Mutationem offers a rich action-adventure experience that fosters cognitive skills such as problem-solving, spatial awareness, and strategic thinking through its combat, platforming, and RPG elements. Players will engage with a compelling narrative and explore a unique cyberpunk world, enhancing memory and critical thinking. The game's design, free from manipulative monetization, allows for genuine engagement with its challenges and story.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Anno: Mutationem are related to its T-rated content, which includes moderate violence and potentially mild suggestive themes, language, and fear elements typical of the cyberpunk genre. However, the game exhibits very low risks concerning compulsion-loop design, monetization pressures, and social-emotional risks due to its single-player, non-microtransaction design.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Anno: Mutationem safe for kids?

Ludograph gives Anno: Mutationem a rating of 58/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Anno: Mutationem appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Anno: Mutationem, based on benefits, risks, and content review.

How long should kids play Anno: Mutationem?

Our session recommendation for Anno: Mutationem is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Anno: Mutationem?

The primary risks in Anno: Mutationem are related to its T-rated content, which includes moderate violence and potentially mild suggestive themes, language, and fear elements typical of the cyberpunk genre. However, the game exhibits very low risks concerning compulsion-loop design, monetization pressures, and social-emotional risks due to its single-player, non-microtransaction design.