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Antenna

Review · Casual · PC

Antenna

Reviewed: 27 May 2026

PC

LWNA · 2016

Ludograph rating

D

Caution

44 /100

06010030BenefitLow riskB 29 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

5

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.00
B3Motor
0.10

Antenna offers significant cognitive benefits through its audio-based puzzles, challenging players' problem-solving, critical thinking, spatial awareness, and memory. The game encourages learning and adaptation as puzzle difficulty progresses.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.13
R3Social risk
0.00

While primarily a cognitive puzzle game, Antenna includes microtransactions which could lead to unexpected spending. Players should be mindful of these optional purchases, though the game does not appear to employ aggressive compulsion-loop design or social risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $10/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Antenna safe for kids?

Ludograph gives Antenna a rating of 44/100. There are notable risks worth knowing before letting kids play.

How long should kids play Antenna?

Our session recommendation for Antenna is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Antenna?

While primarily a cognitive puzzle game, Antenna includes microtransactions which could lead to unexpected spending. Players should be mindful of these optional purchases, though the game does not appear to employ aggressive compulsion-loop design or social risks.