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Apocalipsis: The Tree of the Knowledge of Good and Evil

Review · Adventure · PC · macOS · iOS

Apocalipsis: The Tree of the Knowledge of Good and Evil

Reviewed: 16 May 2026

PC · macOS · iOS · Xbox One · PlayStation 4

Punch Punk Games · 2018

Ludograph rating

D

Caution

42 /100

06010030BenefitLow riskB 27 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

27

Risk (RIS)

1

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.13
B3Motor
0.10

Apocalipsis challenges players with intricate puzzles and encourages critical thinking and spatial awareness to progress through its dark and atmospheric world. The game's narrative, inspired by 15th and 16th-century art, offers a unique experience that can foster an appreciation for art history and allegorical storytelling. Players will engage with a rich, albeit somber, world that requires careful observation and problem-solving.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game's primary risks lie in its content, featuring a high level of fear and horror, and moderate violence. The overarching themes of death, dread, and disease, coupled with the dark aesthetic, may be unsettling for younger or more sensitive players. While there are no overt compulsion-loop design or monetization mechanics, the emotional intensity of the game could be a concern. The narrative centers on loss and a perilous journey, which, while offering a compelling story, may also evoke feelings of melancholy.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Apocalipsis: The Tree of the Knowledge of Good and Evil safe for kids?

Ludograph gives Apocalipsis: The Tree of the Knowledge of Good and Evil a rating of 42/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Apocalipsis: The Tree of the Knowledge of Good and Evil appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Apocalipsis: The Tree of the Knowledge of Good and Evil, based on benefits, risks, and content review.

How long should kids play Apocalipsis: The Tree of the Knowledge of Good and Evil?

Our session recommendation for Apocalipsis: The Tree of the Knowledge of Good and Evil is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Apocalipsis: The Tree of the Knowledge of Good and Evil?

The game's primary risks lie in its content, featuring a high level of fear and horror, and moderate violence. The overarching themes of death, dread, and disease, coupled with the dark aesthetic, may be unsettling for younger or more sensitive players. While there are no overt compulsion-loop design or monetization mechanics, the emotional intensity of the game could be a concern. The narrative c