LumiKin
ART OF FIGHTING ANTHOLOGY

Review · Fighting · PlayStation 2 · PlayStation 4

ART OF FIGHTING ANTHOLOGY

By the LumiKin editors

Reviewed: 30 May 2026

PlayStation 2 · PlayStation 4

SNK · 2007

LumiScore

71/100

Recommended

Growth (BDS)

55

Risk (RIS)

1

Daily limit

120min

Age guidance

T

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.10
B3Motor
0.75

ART OF FIGHTING ANTHOLOGY offers significant cognitive and motor skill development through its demanding fighting mechanics. Players will enhance problem-solving, strategic thinking, critical decision-making, and hand-eye coordination. The game's focus on skill mastery and adaptive challenge provides a rewarding experience without relying on manipulative design.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The primary risk in ART OF FIGHTING ANTHOLOGY is the inherent violence of a fighting game, reflected in its ESRB T rating. There is minimal risk from dopamine manipulation or monetization, as the game is a one-time purchase with no microtransactions or social pressure. Social risks are also very low due to the lack of stranger chat or extensive online social features.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.

Parents ask…

Is ART OF FIGHTING ANTHOLOGY safe for kids?

LumiKin gives ART OF FIGHTING ANTHOLOGY a LumiScore of 71/100. It scores well on developmental benefits with manageable risks.

How long should kids play ART OF FIGHTING ANTHOLOGY?

LumiKin's recommended play time for ART OF FIGHTING ANTHOLOGY is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of ART OF FIGHTING ANTHOLOGY?

The primary risk in ART OF FIGHTING ANTHOLOGY is the inherent violence of a fighting game, reflected in its ESRB T rating. There is minimal risk from dopamine manipulation or monetization, as the game is a one-time purchase with no microtransactions or social pressure. Social risks are also very low due to the lack of stranger chat or extensive online social features.