
Astronaught
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
42/100
Growth Value
- Problem Solving
- Spatial Awareness
- Hand-Eye Coordination
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Encourage your child to explore the moon's caves, focusing on how they plan their routes and manage their oxygen. Discuss the challenges they overcome and the strategies they use to navigate the environment.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
No characters or dialogue information provided to assess.
Parent Pro-Tip
This can enhance their problem-solving skills, spatial reasoning, and persistence in overcoming obstacles.
What your child develops
Astronaught offers significant cognitive benefits through its core platforming and exploration mechanics, fostering problem-solving, spatial awareness, and strategic thinking. Players will also develop strong hand-eye coordination and reaction time.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Explore the quiet and mysterious moon and discover it's dark caves beneath the surface. Update: - Fixed a bug (hopefully) that caused performance issues when running out of oxygen- Added text at the start of the caves which clarifies that you can jump higher by jumping while running up slopes How to Play WASD/Arrow Keys = Movement W/Space/Up Arrow = Jump Esc/P = Pause Be sure to report any bugs you find.