LumiKin

average (Lorg Once Was)

Lorg Once Was|2020Educational
Web

LumiScore

63

out of 100

Appropriate for most ages with parental supervision

Up to120min/day

Heads up

💸 Monthly cost: Free

Growth

46/100

Developing

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

Encourage your child to discuss their reflections from the game, asking open-ended questions about what truly motivates them and how they envision their future beyond conventional measures of success.

Top Skills Developed

Critical Thinking5/5
Learning Transfer5/5
Positive Social5/5
Problem Solving4/5
Strategic Thinking4/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
58
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
50
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
10
Overall Benefit Score (BDS)46/100

What your child develops

This educational web game encourages critical thinking and self-reflection in Central Asian adolescents, helping them to define personal values beyond societal pressures and achievements. It fosters emotional regulation, empathy, and a positive sense of self, promoting learning transfer to real-life decision-making.

Base: UnknownReviewed May 2026

Regulatory Compliance

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About this game

Game made at GameChanger 3. 33 in 2 days GameChanger is a hackathon for civil society activists and an opportunity to work with gamification specialists, IT developers and illustrators to create prototypes of gamified solutions.