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Battleborn

Review · Action · Xbox One · PlayStation 4 · PC

Battleborn

Reviewed: 03 May 2026

Xbox One · PlayStation 4 · PC

2K · 2016

Ludograph rating

C

Mixed

52 /100

Battleborn is a MOBA-like shooter that builds strategic thinking, problem solving, and spatial awareness, but uses mechanics that can encourage extended play sessions.

06010030BenefitLow riskB 43 · R 35
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

35

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.33
B3Motor
0.35

Battleborn offers strategic thinking and teamwork opportunities through its MOBA-like gameplay and diverse character abilities. Players need to adapt to different situations and cooperate with teammates to achieve victory. The game can help improve hand-eye coordination and reaction time due to its fast-paced combat.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.25
R3Social risk
0.39

The game incorporates several compulsion-loop design techniques such as variable rewards and an infinite play loop, which can encourage extended play sessions. The pay-to-win elements and in-game currency obfuscation in the monetization system could lead to uncontrolled spending. Competitive toxicity and social comparison are potential risks in its multiplayer environment. The game contains moderate violence and some language.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $10/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Battleborn safe for kids?

Ludograph gives Battleborn a rating of 52/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Battleborn appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Battleborn, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play Battleborn?

We don't publish a daily session budget for Battleborn: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Battleborn?

The game incorporates several compulsion-loop design techniques such as variable rewards and an infinite play loop, which can encourage extended play sessions. The pay-to-win elements and in-game currency obfuscation in the monetization system could lead to uncontrolled spending. Competitive toxicity and social comparison are potential risks in its multiplayer environment. The game contains modera