
Before We Leave
LumiScore
out of 100
Appropriate for most ages with parental supervision
Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago
Score breakdown
Developmental benefits
Design risk factors
Additional dimensions
Benefits: higher is better. Risks: lower is better. Values highlighted when <30 or >70.
Growth
53/100
Growth Value
- Problem Solving
- Spatial Awareness
- Strategic Thinking
Risk
LOW
Engagement Patterns
Minimal pressure to spend or play excessively.
Heads up
Parent Pro-Tip
Encourage your child to discuss their strategies for managing resources and expanding their civilization. Talk about how they overcome challenges like space whales or environmental disasters. This game offers a great opportunity to develop planning and problem-solving skills in a relaxed setting.
Top Skills Developed
Development Areas
Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.
Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.— N/A — no named characters
No information available to determine Bechdel test result.
Parent Pro-Tip
This game is excellent for developing cognitive skills such as strategic thinking, resource management, and problem-solving. Its non-violent nature and self-paced gameplay make it a good choice for focused, calm engagement.
What your child develops
Before We Leave is a non-violent city-building game that promotes strategic thinking, resource management, and problem-solving skills. Players rebuild civilization, manage complex systems, and adapt to challenges, fostering cognitive development in a calm, self-paced environment.
Regulatory Compliance
Tap a badge for details. Grey = not yet assessed.
About this game
Before We Leave is a non-violent city building game set on multiple planets in your own cozy corner of the universe. Your people emerge from a long period hidden underground and they’ve forgotten the world above.