LumiKin
Metacritic 57

Beijing 2008 - The Official Video Game of the Olympic Games

Eurocom|2008SportsArcade

LumiScore

60

out of 100

Appropriate for most ages with parental supervision

Up to90min/day

Heads up

💸 Monthly cost: Free

Growth

48/100

Developing

Growth Value

Risk

20/100

LOW

Engagement Patterns

Parent Pro-Tip

Encourage your child to focus on personal improvement and sportsmanship rather than solely on winning. Discuss the nature of online competition and the importance of respectful interaction. Utilize the game's natural stopping points between events to manage screen time.

Top Skills Developed

Spatial Awareness5/5
Hand-Eye Coordination5/5
Fine Motor5/5
Reaction Time5/5
Problem Solving3/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
46
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
33
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
75
Overall Benefit Score (BDS)48/100

What your child develops

Beijing 2008 offers a competitive and engaging sports simulation experience. It promotes cognitive skills like spatial awareness, hand-eye coordination, and reaction time through its innovative gameplay mechanics. Players can also develop emotional regulation by managing wins and losses, and experience positive social interaction through local and online multiplayer modes with friends.

Base: UnknownPlaytime: ~1hReviewed May 2026

Regulatory Compliance

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About this game

Embrace the competitive spirit of the world's most prestigious sporting event and represent your country as you compete for the highest honor - the Gold. The game delivers a far more entertaining and immersive Olympic experience with superior graphics capturing the fine emotional detail of each event where a fraction of a second means the difference between winning and losing.