LumiKin
Between the Stars

Review · Action · PC

Between the Stars

By the LumiKin editors

Reviewed: 20 May 2026

PC

Isolated Games · 2019

LumiScore

66/100

Good

Growth (BDS)

56

Risk (RIS)

20

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.37
B3Motor
0.35

Between the Stars offers significant cognitive benefits through its roguelike design, demanding strategic thinking, critical decision-making, and adaptive problem-solving in procedurally generated scenarios. Players must learn from permanent failures, manage resources, and make ethical choices that impact their crew and the game world. The space combat also engages spatial awareness and reaction time.

Design risks

R1Dopamine pressure
0.43
R2Monetization
0.00
R3Social risk
0.00

The primary risks are related to engagement mechanics common in roguelikes, such as variable rewards from exploration and events, and the 'infinite play' loop driven by procedural generation and permadeath, which can make the game hard to put down. The permadeath mechanic also introduces a degree of loss aversion. Content-wise, the game features mild violence in space battles and implied death, but lacks explicit sexual content, strong language, or substance references. There are no monetization risks, social risks, or explicit propaganda.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Between the Stars safe for kids?

LumiKin gives Between the Stars a LumiScore of 66/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Between the Stars?

LumiKin's recommended play time for Between the Stars is Up to 90 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Between the Stars?

The primary risks are related to engagement mechanics common in roguelikes, such as variable rewards from exploration and events, and the 'infinite play' loop driven by procedural generation and permadeath, which can make the game hard to put down. The permadeath mechanic also introduces a degree of loss aversion. Content-wise, the game features mild violence in space battles and implied death, bu