LumiKin
Biomutant

Review · Action · PlayStation 5 · Xbox Series S/X · PC

Biomutant

By the LumiKin editors

Reviewed: 17 May 2026

PlayStation 5 · Xbox Series S/X · PC · Nintendo Switch · Xbox One · PlayStation 4

Experiment 101 · 2021

LumiScore

64/100

Good

Growth (BDS)

48

Risk (RIS)

6

Daily limit

120min

Age guidance

T

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.23
B3Motor
0.45

Biomutant offers a rich open-world experience that encourages creativity through its deep crafting and genetic modification systems. Players engage in problem-solving, strategic thinking, and adaptive challenges as they navigate the world and its evolving combat. The narrative-driven choices also provide opportunities for ethical reasoning and empathy.

Design risks

R1Dopamine pressure
0.10
R2Monetization
0.00
R3Social risk
0.06

The game contains moderate violence and mild language, consistent with its T-rating. While it features a post-apocalyptic setting and themes of a dying world, it does not lean into explicit horror. Dopamine manipulation and monetization risks are minimal due to the absence of microtransactions and manipulative design mechanics. Social risks are also very low as it is a single-player experience.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~5 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Biomutant safe for kids?

LumiKin gives Biomutant a LumiScore of 64/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Biomutant?

LumiKin's recommended play time for Biomutant is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Biomutant?

The game contains moderate violence and mild language, consistent with its T-rating. While it features a post-apocalyptic setting and themes of a dying world, it does not lean into explicit horror. Dopamine manipulation and monetization risks are minimal due to the absence of microtransactions and manipulative design mechanics. Social risks are also very low as it is a single-player experience.