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Blood

Review · Action · PC · Linux

Blood

Reviewed: 12 May 2026

PC · Linux

Monolith Productions · 1997

Ludograph rating

C

Mixed

50 /100

Blood is a shooter that develops hand-eye coordination and problem-solving, but its mature content is not suitable for younger players.

06010030BenefitLow riskB 34 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

8

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.00
B3Motor
0.65

The game encourages problem-solving and strategic thinking as players navigate complex environments and improvise tools to overcome various enemies. It also significantly develops hand-eye coordination and reaction time.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks are high levels of violence, horror themes, and potentially strong language, making it unsuitable for younger audiences. There are no significant compulsion-loop design, monetization, or social risks due to its design as a single-player, one-time purchase game without modern engagement mechanics.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.67
R4.4Substance References
0.33
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Blood safe for kids?

Ludograph gives Blood a rating of 50/100, recommended for ages 17 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Blood appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Blood, based on benefits, risks, and content review.

How long should kids play Blood?

We don't publish a daily session budget for Blood: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Blood?

The primary risks are high levels of violence, horror themes, and potentially strong language, making it unsuitable for younger audiences. There are no significant compulsion-loop design, monetization, or social risks due to its design as a single-player, one-time purchase game without modern engagement mechanics.