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Review · Platformer · Web

Bob and Mike

Reviewed: 14 Jun 2026

Web

vv1v · 2023

Ludograph rating

B

Good

63 /100

06010030BenefitLow riskB 46 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

46

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.40
B2Social-emotional
0.57
B3Motor
0.45

Bob and Mike is a cooperative platformer that encourages teamwork, communication, and strategic thinking through its unique 'stone and alive' mechanic. Players must coordinate their actions and adapt to changing roles, fostering problem-solving skills and spatial awareness. The game's design promotes positive social interaction without relying on manipulative engagement tactics.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game appears to have minimal risks, with no reported monetization pressures, social risks, or concerning content. The primary challenge might be managing frustration during cooperative play, but this is inherent to many team-based games.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Bob and Mike safe for kids?

Ludograph gives Bob and Mike a rating of 63/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play Bob and Mike?

Our session recommendation for Bob and Mike is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Bob and Mike?

The game appears to have minimal risks, with no reported monetization pressures, social risks, or concerning content. The primary challenge might be managing frustration during cooperative play, but this is inherent to many team-based games.