LumiKin
Breach & Clear

Review · Action · PS Vita · iOS · PC

Breach & Clear

By the LumiKin editors

Reviewed: 19 May 2026

PS Vita · iOS · PC · macOS · Linux · Android

Mighty Rabbit Studios · 2013

LumiScore

66/100

Good

Growth (BDS)

50

Risk (RIS)

3

Daily limit

120min

Age guidance

17+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.17
B3Motor
0.45

Breach & Clear offers a deep tactical strategy experience that heavily engages problem-solving, spatial awareness, strategic thinking, and critical thinking. Players must carefully plan each move, manage their team, and adapt to changing combat situations. The customization options for weapons and soldiers also provide a sense of progression and allows for diverse strategic approaches.

Design risks

R1Dopamine pressure
0.00
R2Monetization
0.00
R3Social risk
0.11

The game contains realistic violence, depicting military combat with various weapons. While not gratuitous, the focus on tactical warfare and real-world military units could be seen as promoting specific ideologies or desensitizing players to conflict. The competitive aspect might lead to some toxicity, but without stranger chat, this risk is mitigated.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~3 hReviewedMay 2026How scores are calculated →

Parents ask…

Is Breach & Clear safe for kids?

LumiKin gives Breach & Clear a LumiScore of 66/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Breach & Clear appropriate for?

LumiKin's rubric recommends a minimum age of 17+ for Breach & Clear (T), based on benefits, risks, and content review.

How long should kids play Breach & Clear?

LumiKin's recommended play time for Breach & Clear is Up to 120 min/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Breach & Clear?

The game contains realistic violence, depicting military combat with various weapons. While not gratuitous, the focus on tactical warfare and real-world military units could be seen as promoting specific ideologies or desensitizing players to conflict. The competitive aspect might lead to some toxicity, but without stranger chat, this risk is mitigated.