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By Strange Orders

Review · Adventure · PC

By Strange Orders

Reviewed: 09 Jun 2026

PC

Taylor Barnes · 2025

Ludograph rating

B

Good

60 /100

06010030BenefitLow riskB 43 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

2

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.74
B2Social-emotional
0.00
B3Motor
0.30

By Strange Orders offers a challenging and rewarding experience for puzzle game enthusiasts, fostering strong cognitive skills such as problem-solving, spatial awareness, strategic thinking, critical thinking, and learning transfer. Its 100 mind-twisting puzzles provide ample opportunity for intellectual growth and satisfaction.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks, with no monetization pressures, social risks, or concerning content. The primary risk is the potential for frustration due to the challenging nature of the puzzles, which might not appeal to all players.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is By Strange Orders safe for kids?

Ludograph gives By Strange Orders a rating of 60/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play By Strange Orders?

Our session recommendation for By Strange Orders is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of By Strange Orders?

This game presents minimal risks, with no monetization pressures, social risks, or concerning content. The primary risk is the potential for frustration due to the challenging nature of the puzzles, which might not appeal to all players.