
Review · Adventure · PC
Can we still get high
Reviewed: 21 Jun 2026
PC
YAD Project · 2024
Ludograph rating
Growth (BDS)
49
Risk (RIS)
0
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.52 | |
| B2 | Social-emotional | 0.33 | |
| B3 | Motor | 0.65 | |
Can we still get high is a dynamic platformer that challenges players with exciting levels, dangers, traps, and puzzles, fostering problem-solving, spatial awareness, and reaction time. Its multiplayer mode encourages teamwork and communication, while unique character abilities and replayability promote learning and adaptive thinking.
Design risks
| R1 | Compulsion-loop pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game presents mild content risks with cartoon violence against robots and potentially spooky elements in an abandoned factory. The suggestive title 'Can we still get high' could be misinterpreted, though the game's description does not indicate actual substance references.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.