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Capoeira: Go for the Head

Review · Simulation · Web

Capoeira: Go for the Head

Reviewed: 10 May 2026

Web

Phive · 2020

Ludograph rating

D

Caution

33 /100

Capoeira: Go for the Head is a simple fighting simulation that helps develop hand-eye coordination and reaction time.

06010030BenefitLow riskB 20 · R 1
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

20

Risk (RIS)

1

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.18
B2Social-emotional
0.07
B3Motor
0.45

Capoeira: Go for the Head is a simple, abstract fighting game that can help develop hand-eye coordination and reaction time. It offers a straightforward competitive experience for two players, encouraging direct interaction.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.06

The game presents minimal risks. While competitive play can sometimes lead to mild toxicity, the abstract nature and simplicity of the game reduce this risk significantly. There are no monetization pressures, social risks, or concerning content.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Capoeira: Go for the Head safe for kids?

Ludograph gives Capoeira: Go for the Head a rating of 33/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Capoeira: Go for the Head appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Capoeira: Go for the Head, based on benefits, risks, and content review.

How long should kids play Capoeira: Go for the Head?

Our session recommendation for Capoeira: Go for the Head is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Capoeira: Go for the Head?

The game presents minimal risks. While competitive play can sometimes lead to mild toxicity, the abstract nature and simplicity of the game reduce this risk significantly. There are no monetization pressures, social risks, or concerning content.