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Captain Tsubasa: Rise of New Champions

Review · Action · PlayStation 4 · Nintendo Switch · PC

Captain Tsubasa: Rise of New Champions

Reviewed: 01 May 2026

PlayStation 4 · Nintendo Switch · PC

Bandai Namco Entertainment · 2020

Ludograph rating

B

Good

61 /100

Captain Tsubasa: Rise of New Champions is a sports RPG that develops problem solving, spatial awareness, and strategic thinking, with some online social risks.

06010030BenefitLow riskB 45 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

45

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.37
B3Motor
0.45

Captain Tsubasa: Rise of New Champions offers moderate cognitive benefits through strategic thinking in gameplay, problem-solving, and adapting to challenges. The story modes, especially 'Episode: New Hero', encourage reading and language comprehension. Socially, the game promotes teamwork and communication in its multiplayer modes, fostering positive social interactions. Hand-eye coordination, fine motor skills, and reaction time are also moderately developed due to the action-oriented soccer gameplay.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.22

While the game has minimal compulsion-loop design and monetization risks, some social risks exist due to competitive toxicity in online play and potential social comparison. Privacy risks are present due to online accounts and terms of service. Content risks are low, with only minor cartoon violence related to the sport.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Captain Tsubasa: Rise of New Champions safe for kids?

Ludograph gives Captain Tsubasa: Rise of New Champions a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Captain Tsubasa: Rise of New Champions appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Captain Tsubasa: Rise of New Champions, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Captain Tsubasa: Rise of New Champions?

Our session recommendation for Captain Tsubasa: Rise of New Champions is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Captain Tsubasa: Rise of New Champions?

While the game has minimal compulsion-loop design and monetization risks, some social risks exist due to competitive toxicity in online play and potential social comparison. Privacy risks are present due to online accounts and terms of service. Content risks are low, with only minor cartoon violence related to the sport.