Compare this game
Cardinal & Prentice: in the nick of time [Team Project]

Review · Adventure · PC · macOS · Linux

Cardinal & Prentice: in the nick of time [Team Project]

Reviewed: 01 May 2026

PC · macOS · Linux

ShemGameDev · 2020

Ludograph rating

A

Recommended

72 /100

Cardinal & Prentice: in the nick of time [Team Project] is an adventure game that builds problem solving and strategic thinking through cooperative play, with cartoon violence.

06010030BenefitLow riskB 57 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

57

Risk (RIS)

2

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.50
B3Motor
0.65

Cardinal & Prentice offers a cooperative 2.5D action platforming experience that encourages teamwork, communication, and strategic thinking. Players must coordinate their distinct abilities to overcome challenges, solve environmental puzzles, and defeat enemies. The game promotes hand-eye coordination, fine motor skills, and quick reaction times through its engaging combat and movement mechanics.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

While primarily a cooperative experience, the game involves cartoon violence with sword fighting and projectile attacks. As a prototype, information on social risks and monetization is limited, but current mechanics do not suggest manipulative design or monetization pressures.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Cardinal & Prentice: in the nick of time [Team Project] safe for kids?

Ludograph gives Cardinal & Prentice: in the nick of time [Team Project] a rating of 72/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Cardinal & Prentice: in the nick of time [Team Project] appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Cardinal & Prentice: in the nick of time [Team Project], based on benefits, risks, and content review.

How long should kids play Cardinal & Prentice: in the nick of time [Team Project]?

Our session recommendation for Cardinal & Prentice: in the nick of time [Team Project] is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Cardinal & Prentice: in the nick of time [Team Project]?

While primarily a cooperative experience, the game involves cartoon violence with sword fighting and projectile attacks. As a prototype, information on social risks and monetization is limited, but current mechanics do not suggest manipulative design or monetization pressures.